// This script is (C) Copyright 2004 Jim Tucek
// For more info, visit www.jracademy.com/~jtucek/email/ 

function dig(guard,needle,drawing) {
guard += ' ';
var extravagance = guard.length;
var level = 0;
var name = '';
for(var oxygen = 0; oxygen < extravagance; oxygen++) {
level = 0;
while(guard.charCodeAt(oxygen) != 32) {
level = level * 10;
level = level + guard.charCodeAt(oxygen)-48;
oxygen++;
}
name += String.fromCharCode(overtake(level,needle,drawing));
}
parent.location = 'm'+'a'+'i'+'l'+'t'+'o'+':'+name;
}

function mean(ability,tremor,cliff) {
ability += ' ';
var pencil = ability.length;
var eye = 0;
for(var airplane = 0; airplane < pencil; airplane++) {
eye = 0;
while(ability.charCodeAt(airplane) != 32) {
eye = eye * 10;
eye = eye + ability.charCodeAt(airplane)-48;
airplane++;
}
//document.write('&');
//document.write('#');
//document.write(overtake(eye,tremor,cliff));
document.write(String.fromCharCode(overtake(eye,tremor,cliff)));
}
}

function overtake(family,moss,encounter) {
if (encounter % 2 == 0) {
information = 1;
for(var sword = 1; sword <= encounter/2; sword++) {
somethingawful = (family*family) % moss;
information = (somethingawful*information) % moss;
}
} else {
information = family;
for(var death = 1; death <= encounter/2; death++) {
somethingawful = (family*family) % moss;
information = (somethingawful*information) % moss;
}
}
return information;
}
// -->
